

Portal’s most powerful tool, the logic editor, doesn’t work with 2042’s staple game types. These issues are just the tip of the iceberg. For a franchise that prides itself on combined arms combat, this omission is just odd. Even with that option toggled, the logic editor offers no support for vehicles, absolutely none. Vehicles don’t have inherent support for TDM or FFA unless you force them to spawn on the map through a setting decoupled from the editor itself.

But I quickly realized that not even the logic editor could salvage my dreams of playing Air Superiority with more than four players. It’s easily the most powerful aspect of Portal, allowing you to program a custom game type from scratch. Team Deathmatch and Free-for-All are the only two modes that support Portal’s logic editor, akin to Unreal Engine 4’s Blueprint system or Google’s Blockly. Creating a 64v64 server where only four players could use jets didn’t sit right with me, so I set my sights on alternative modes. Conquest only has a couple of jets for each team, and Portal doesn’t feature any tools to modify vehicle caps-likely for performance reasons.

Conquest was the obvious choice, but I quickly realized that Conquest does not support Portal’s logic editor, neither does Rush. Booting up the Portal editor allowed me to select one of five game types to use as a base. My first project was an attempt to recreate Air Superiority-effectively Conquest with jets only. I spent the next few days toying with Portal’s creation tools.
